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1.
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Phonon Xine Backend
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Phonon Xine 백엔드
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Translated by
Shinjo Park
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Located in
backend.cpp:85
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2.
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ALSA default output
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ALSA 기본 출력
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Translated by
Shinjo Park
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Located in
backend.cpp:639
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3.
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<html><p>The Platform Plugin failed. This is a fallback to use the first ALSA device available.</p></html>
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Context: |
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This string is only shown when the KDE runtime is broken. The technical term 'Platform Plugin' might help users to find a solution, so it might make sense to leave that term untranslated.
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<html><p>플랫폼 플러그인이 동작하지 않습니다. 맨 처음으로 사용할 수 있는 ALSA 장치로 돌아갑니다.</p></html>
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Translated by
Shinjo Park
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Located in
backend.cpp:640
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4.
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OSS default output
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OSS 기본 출력
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Translated by
Shinjo Park
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Located in
backend.cpp:649
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5.
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<html><p>The Platform Plugin failed. This is a fallback to use the first OSS device available.</p></html>
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Context: |
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This string is only shown when the KDE runtime is broken. The technical term 'Platform Plugin' might help users to find a solution, so it might make sense to leave that term untranslated.
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<html><p>플랫폼 플러그인이 동작하지 않습니다. 맨 처음으로 사용할 수 있는 OSS 장치로 돌아갑니다.</p></html>
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Translated by
Shinjo Park
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Located in
backend.cpp:650
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6.
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Jack Audio Connection Kit
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Jack 오디오 연결 도구
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Translated by
Shinjo Park
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Located in
backend.cpp:660
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7.
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<html><p>JACK is a low-latency audio server. It can connect a number of different applications to an audio device, as well as allowing them to share audio between themselves.</p><p>JACK was designed from the ground up for professional audio work, and its design focuses on two key areas: synchronous execution of all clients, and low latency operation.</p></html>
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<html><p>JACK은 저 레이턴시 오디오 서버입니다. 한 오디오 장치에 여러 프로그램을 연결할 수도 있으며, 프로그램끼리 오디오를 공유할 수도 있습니다.</p><p>JACK은 전문적인 오디오 작업을 위해서 설계되었으며, 두 가지 초점을 가지고 있습니다. 모든 클라이언트의 동기적인 실행과 저 레이턴시 동작.</p></html>
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Translated by
Shinjo Park
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Located in
backend.cpp:661
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8.
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aRts
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aRts
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Translated by
Shinjo Park
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Located in
backend.cpp:669
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9.
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<html><p>aRts is the old sound server and media framework that was used in KDE2 and KDE3. Its use is discouraged.</p></html>
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<html><p>aRts는 KDE 2와 3에서 사용되었던 소리 서버와 미디어 프레임워크입니다. 사용하는 것을 권장하지 않습니다.</p></html>
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Translated by
Shinjo Park
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Located in
backend.cpp:670
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10.
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Esound (ESD)
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Esound (ESD)
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Translated by
Shinjo Park
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Located in
backend.cpp:676
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