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1.
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16 bits color depth
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Profundidad de color de 16 bits
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Translated and reviewed by
Paco Molinero
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Located in
libkdcraw/dcrawsettingswidget.cpp:171
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2.
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<p>If enabled, all RAW files will be decoded in 16-bit color depth using a linear gamma curve. To prevent dark picture rendering in the editor, it is recommended to use Color Management in this mode.<p>If disabled, all RAW files will be decoded in 8-bit color depth with a BT.709 gamma curve and a 99th-percentile white point. This mode is faster than 16-bit decoding.
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<p>Si activa la opción, todos los archivos RAW serán descodificados para una profundidad de color de 16 bits, usando una curva de gamma linear. Para evitar el mostrar imágenes negras en el editor, se recomienda que use el gestor de colores en este modo. <p>Si desactivada, todos los archivos RAW serán descodificados para una profundidad de color de 8 bits, con una curva de gama BT.709 y un punto blanco en el percentil-99. Este modo es mas rápido que la descodificación de 16 bits.
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Translated and reviewed by
Paco Molinero
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Located in
libkdcraw/dcrawsettingswidget.cpp:172
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3.
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Interpolate RGB as four colors
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Interpolar el RGB como cuatro colores
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Translated and reviewed by
Paco Molinero
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Located in
libkdcraw/dcrawsettingswidget.cpp:191
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4.
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<p><b>Interpolate RGB as four colors</b><p>The default is to assume that all green pixels are the same. If even-row green pixels are more sensitive to ultraviolet light than odd-row this difference causes a mesh pattern in the output; using this option solves this problem with minimal loss of detail.<p>To resume, this option blurs the image a little, but it eliminates false 2x2 mesh patterns with VNG quality method or mazes with AHD quality method.
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<p><b>Interpolar el RGB como cuatro colores.</b><p>De manera predeterminada se asume que todos los puntos verdes son lo mismo. Si los puntos verdes de las líneas pares fuesen más sensibles a la luz ultravioleta que los de las lineas impares esta diferencia causa un patrón reticular en el resultado; si se usa esta opción, se resuelve el problema con una mínima pérdida de detalle.<p>En resumen, esta opción borra la imagen un poco, pero elimina los falsos patrones en malla 2x2 con el método de calidad VNG o los laberintos con el método AHD.
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Translated by
Eloy Cuadra
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Reviewed by
Paco Molinero
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Located in
libkdcraw/dcrawsettingswidget.cpp:192
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5.
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Visit LibRaw project website
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Visite el sitio web del proyecto LibRaw
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Translated by
Eloy Cuadra
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Located in
libkdcraw/dcrawsettingswidget.cpp:208
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6.
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Do not stretch or rotate pixels
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No modificar o girar los puntos
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Translated by
Eloy Cuadra
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Reviewed by
Eloy Cuadra
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Located in
libkdcraw/dcrawsettingswidget.cpp:211
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7.
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<p><b>Do not stretch or rotate pixels</b><p>For Fuji Super CCD cameras, show the image tilted 45 degrees. For cameras with non-square pixels, do not stretch the image to its correct aspect ratio. In any case, this option guarantees that each output pixel corresponds to one RAW pixel.<p>
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<p><b>No modificar o girar los puntos</b><p>En las máquinas Fuji Super CCD, muestra la imagen girada 45 grados. Para las máquinas con puntos no-cuadrados, no modifica la imagen a su proporción correcta. En cualquiera de los dos casos, esta opción garantiza que cada punto en el resultado corresponda a un punto RAW.<p>
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Translated and reviewed by
Paco Molinero
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Located in
libkdcraw/dcrawsettingswidget.cpp:212
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8.
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Quality:
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Calidad:
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Translated by
Eloy Cuadra
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Located in
libkdcraw/dcrawsettingswidget.cpp:221
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9.
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Bilinear
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Bilineal
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Translated by
Paco Molinero
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Reviewed by
Paco Molinero
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Located in
libkdcraw/dcrawsettingswidget.cpp:223
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10.
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VNG
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VNG
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Translated and reviewed by
Paco Molinero
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Located in
libkdcraw/dcrawsettingswidget.cpp:224
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