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12.
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You could have been in the highscores
if you did not use Undo or Hint.
Try without them next time.
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represents a line break.
Start a new line in the equivalent position in the translation.
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
src/app.cpp:264
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45.
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<b>Allow unsolvable games</b><p>If checked, you run the risk of being presented with games that are impossible to solve.</p><p>Note: Even if not checked, you will fail to complete a game if you remove the tiles in the wrong order!</p>
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i18n: file: src/settings.ui:33
i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_Solvable)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:20
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47.
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<b>Use Chinese style: any flower match any flower, any season match any season</b><p>Use the traditional rules for matching the tiles. Previous version of the game used to allow only exact tiles matches, which is inconsistent with Mah-jongg rules. It is recommended to keep this option checked.</p>
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i18n: file: src/settings.ui:43
i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_ChineseStyle)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:17
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48.
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Use Chinese style: any flower match any flower, any season match any season
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i18n: file: src/settings.ui:46
i18n: ectx: property (text), widget (QCheckBox, kcfg_ChineseStyle)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:20
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49.
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<b>Tiles can slide, but you can connect only in 2 lines instead of 3</b><p>This option changes the rules to the point where it almost becomes a completely different game. When it is active, you can only remove the tiles if they can be connected by a line consisting of only two segments instead of the customary three. However, you are allowed to slide the tiles on the board, if the row or column where they are placed has some empty space. To make a sliding move, you have to click on the tile containing the column or row that can slide, and then on the matching tile. If there are two possible sliding moves, you will have to click on one of the two connecting lines to choose your preferred move.</p>
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i18n: file: src/settings.ui:53
i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_TilesCanSlide)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:23
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50.
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Tiles can slide, but you can connect only in 2 lines instead of 3
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i18n: file: src/settings.ui:56
i18n: ectx: property (text), widget (QCheckBox, kcfg_TilesCanSlide)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:26
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51.
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<b>Board Difficulty</b><p>The slider controls the difficulty of the board from Easy to Hard.</p>
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i18n: file: src/settings.ui:63
i18n: ectx: property (whatsThis), widget (QGroupBox, difficulty_groupBox)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:29
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55.
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<b>Piece Removal Speed</b><p>Adjusting this slider alters the speed at which the pieces are removed from the screen after a match has been made.</p>
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i18n: file: src/settings.ui:128
i18n: ectx: property (whatsThis), widget (QGroupBox, speed_groupBox)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:41
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59.
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<b>Board Size</b><p>This slider allows you to change the number of tiles on the board. The more tiles you have, the harder (and longer) the game will be.</p>
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i18n: file: src/settings.ui:193
i18n: ectx: property (whatsThis), widget (QGroupBox, size_groupBox)
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(no translation yet)
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Translated and reviewed by
Yannig MARCHEGAY (Kokoyaya)
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Located in
rc.cpp:53
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