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37.
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Added 'tiles removed' counter<br/>Tile smooth-scaling and window resizing
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(no translation yet)
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Located in
src/main.cpp:41
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38.
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Thanks also to everyone who should be listed here but is not!
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(no translation yet)
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Located in
src/main.cpp:42
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45.
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<b>Allow unsolvable games</b><p>If checked, you run the risk of being presented with games that are impossible to solve.</p><p>Note: Even if not checked, you will fail to complete a game if you remove the tiles in the wrong order!</p>
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i18n: file: src/settings.ui:33
i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_Solvable)
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(no translation yet)
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Located in
rc.cpp:20
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46.
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Allow unsolvable games
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i18n: file: src/settings.ui:36
i18n: ectx: property (text), widget (QCheckBox, kcfg_Solvable)
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(no translation yet)
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Located in
rc.cpp:23
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49.
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<b>Tiles can slide, but you can connect only in 2 lines instead of 3</b><p>This option changes the rules to the point where it almost becomes a completely different game. When it is active, you can only remove the tiles if they can be connected by a line consisting of only two segments instead of the customary three. However, you are allowed to slide the tiles on the board, if the row or column where they are placed has some empty space. To make a sliding move, you have to click on the tile containing the column or row that can slide, and then on the matching tile. If there are two possible sliding moves, you will have to click on one of the two connecting lines to choose your preferred move.</p>
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i18n: file: src/settings.ui:53
i18n: ectx: property (whatsThis), widget (QCheckBox, kcfg_TilesCanSlide)
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(no translation yet)
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Located in
rc.cpp:23
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50.
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Tiles can slide, but you can connect only in 2 lines instead of 3
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i18n: file: src/settings.ui:56
i18n: ectx: property (text), widget (QCheckBox, kcfg_TilesCanSlide)
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(no translation yet)
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Located in
rc.cpp:26
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