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1.
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Loop
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Herhaling
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Translated and reviewed by
JC Brand
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Located in
gdk-pixbuf/gdk-pixbuf-simple-anim.c:165
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2.
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Whether the animation should loop when it reaches the end
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Of die animasie moet herhaal wanneer dit die einde bereik
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Translated and reviewed by
JC Brand
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Located in
gdk-pixbuf/gdk-pixbuf-simple-anim.c:166
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3.
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Number of Channels
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Getal kanale
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Translated by
Zuza Software Foundation
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Reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:89
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4.
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The number of samples per pixel
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Die getal monsters per pixel
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Translated by
Zuza Software Foundation
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Reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:90
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5.
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Colorspace
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Kleurruimte
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Translated and reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:99
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6.
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The colorspace in which the samples are interpreted
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Die kleurruimte waarin die monsters geïnterpreteer word
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Translated and reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:100
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7.
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Has Alpha
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Het alfa
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Translated and reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:108
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8.
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Whether the pixbuf has an alpha channel
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Of die pixbuf 'n alfakanaal het
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Translated and reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:109
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9.
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Bits per Sample
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Bisse per monster
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Translated and reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:122
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10.
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The number of bits per sample
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Die getal bisse per monster
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Translated and reviewed by
Zuza Software Foundation
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Located in
gdk-pixbuf/gdk-pixbuf.c:123
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