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110 of 45 results
241.
A cellular automaton that is really a two-dimensional Turing machine: as the heads ("ants") walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behavior is influenced. http://en.wikipedia.org/wiki/Langton%27s_ant http://en.wikipedia.org/wiki/Turing_machine Written by David Bagley; 1997.
(no translation yet)
Located in hacks/config/ant.xml.h:2
435.
This simulates the kind of bubble formation that happens when water boils:small bubbles appear, and as they get closer to each other, they combine to form larger bubbles, which eventually pop. Written by James Macnicol; 1996.
(no translation yet)
Located in hacks/config/bubbles.xml.h:12
501.
Draws a system of self-organizing lines. It starts out as random squiggles, but after a few iterations, order begins to appear. Written by Martin Pool; 1999.
(no translation yet)
Located in hacks/config/critical.xml.h:2
510.
Animates a Rubik-like puzzle known as Cube 21 or Square-1. The rotations are chosen randomly. See also the "Rubik" and "GLSnake" screen savers. http://en.wikipedia.org/wiki/Square_One_%28puzzle%29 Written by Vasek Potocek; 2005.
(no translation yet)
Located in hacks/config/cube21.xml.h:2
594.
More "discrete map" systems, including new variants of Hopalong and Julia, and a few others. Written by Tim Auckland; 1998.
(no translation yet)
Located in hacks/config/discrete.xml.h:5
672.
This draws a waving colored flag, that undulates its way around the screen. The flag can contain arbitrary text and images. By default, it displays either the current system name and OS type, or a picture of "Bob". Written by Charles Vidal and Jamie Zawinski; 1997.
(no translation yet)
Located in hacks/config/flag.xml.h:11
743.
Fractal trees. Written by Peter Baumung; 1997.
(no translation yet)
Translated by Duarte Loreto
Located in hacks/config/forest.xml.h:3
801.
Draws an animation of sprinkling fire-like 3D triangles in a landscape filled with trees. Written by Eric Lassauge; 2002.
(no translation yet)
Located in hacks/config/glforestfire.xml.h:3
913.
Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D projection of the sequence of 3D objects which are the projections of the 4D analog to the dodecahedron. Technically, it is a "120 cell polytope". See also "polytopes" for a more general version of this using OpenGL. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane; 2000.
(no translation yet)
Located in hacks/config/hyperball.xml.h:6
921.
This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Don't think about it too long, or your brain will melt. See also "polytopes" for a more general version of this using OpenGL. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.
(no translation yet)
Located in hacks/config/hypercube.xml.h:10
110 of 45 results

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Contributors to this translation: Alberto Ferreira, Alexandre Fidalgo, Almufadado, Diogo Lavareda, Duarte Loreto, Fernando Carvalho, Filipe Agapito, Filipe André Pinho, Filipe Boleto, Fugiwara, Ivo Xavier, IvoGuerreiro, Jose Fernandes, João Vasconcelos, Nelson Pereira Freitas, Pedro Cardoso, Rafael Raposo, Tiago Cogumbreiro, Tiago Silva, cako, rnaswaty, xx.