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17 of 7 results
594.
More "discrete map" systems, including new variants of Hopalong and Julia, and a few others. Written by Tim Auckland; 1998.
(no translation yet)
Located in hacks/config/discrete.xml.h:5
999.
This grabs a screen image, carves it up into a jigsaw puzzle, shuffles it, and then solves the puzzle. This works especially well when you feed it an external video signal instead of letting it grab the screen image (actually, I guess this is generally true...) When it is grabbing a video image, it is sometimes pretty hard to guess what the image is going to look like once the puzzle is solved. Written by Jamie Zawinski; 1998.
(no translation yet)
Located in hacks/config/jigsaw.xml.h:8
1101.
This generates random mazes (with various different algorithms), and then solves them. Backtracking and look-ahead paths are displayed in different colors. Written by Jim Randell and many others; 1992.
(no translation yet)
Located in hacks/config/maze.xml.h:16
1133.
Munching errors! This is a creatively broken misimplementation of the classic munching squares graphics hack. See the "Munch" screen saver for the original. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Steven Hazel; 2004.
(no translation yet)
Located in hacks/config/mismunch.xml.h:8
1167.
DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1 code. That code still lives on here, some 46 years later. The number of lines of enclosing code has increased substantially, however. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Jackson Wright and Tim Showalter; 1997.
(no translation yet)
Located in hacks/config/munch.xml.h:1
1513.
This draws the Sierpinski tetrahedron fractal, the three-dimensional variant of the recursive Sierpinski triangle. http://en.wikipedia.org/wiki/Sierpinski_triangle#Analogs_in_higher_dimension Written by Tim Robinson and Jamie Zawinski; 1999.
(no translation yet)
Located in hacks/config/sierpinski3d.xml.h:10
1545.
This draws a sonar screen that pings (get it?) the hosts on your local network, and plots their distance (response time) from you. The three rings represent ping times of approximately 2.5, 70 and 2,000 milliseconds respectively. Alternately, it can run a simulation that doesn't involve hosts. (If pinging doesn't work, you may need to make the executable be setuid.) http://en.wikipedia.org/wiki/Ping#History Written by Stephen Martin and Jamie Zawinski; 1998.
(no translation yet)
Located in hacks/config/sonar.xml.h:20
17 of 7 results

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Contributors to this translation: Celtigo, Fran Diéguez, Indalecio Freiría Santos, Miguel Anxo Bouzada, Xosé.