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1.
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ball
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balls
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A number between 1 and 99 is displayed in front of it.
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represents a space character.
Enter a space in the equivalent position in the translation.
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(no translation yet)
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(no translation yet)
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Located in
kbblevelconfigurationwidget.cpp:35
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2.
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column
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columns
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A number between 2 and 30 is displayed in front of it.
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represents a space character.
Enter a space in the equivalent position in the translation.
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(no translation yet)
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(no translation yet)
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Located in
kbblevelconfigurationwidget.cpp:44
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3.
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row
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rows
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Context: |
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A number between 2 and 30 is displayed in front of it.
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represents a space character.
Enter a space in the equivalent position in the translation.
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(no translation yet)
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(no translation yet)
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Located in
kbblevelconfigurationwidget.cpp:53
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12.
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Done!
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This is the last action of a game to check the result, when the user is done.
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(no translation yet)
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Located in
kbbmainwindow.cpp:115
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13.
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<qt><ul><li>First, you have to place all the balls on the black box. To guess the correct positions of the balls and see how they interact with laser beams, you should use the lasers that are positioned around the black box.</li><li><b>When you think you are done</b>, you should click here.</li></ul><p>Note that it is only possible to click here if you have placed the correct number of balls.</p></qt>
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(no translation yet)
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Located in
kbbmainwindow.cpp:116
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20.
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Switch Ball or Shoot Laser
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(no translation yet)
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Located in
kbbmainwindow.cpp:185
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21.
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Switch Marker
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(no translation yet)
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Located in
kbbmainwindow.cpp:191
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22.
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Note: You can change<br />the parameters of<br />custom games in the<br />Settings dialog.
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The text may not be too wide. So please use some HTML-BR-tags to have something more or less as wide as in english. Thanks!
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(no translation yet)
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Located in
kbbmainwindow.cpp:263
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24.
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To check if you successfully guessed the ball positions, click here!
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(no translation yet)
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Located in
kbbmainwindow.cpp:299
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29.
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1 ball too many!
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%1 balls too many!
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(no translation yet)
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(no translation yet)
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Located in
kbbmainwindow.cpp:316
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